I'm attempting pictures at the moment based on some of the greats of the genre, to try and get a feel for how they compose their superb work. This one is based on a picture by Dieter Meyer called 'Tough Nut To Crack' (his didn't have Spitfires as the target planes). The models are by other people but I've tried to work on the textures quite a bit to get a better sense of realism (Modelling my own aircraft is an ongoing experiment). The textures on the tail of the FW190 are a bit pixelated, but I had to do quite a bit of Cloning in Photoshop to get rid of some hideous shadow artifacts from the original render that I just couldn't seem to get rid of in Cinema4d.
My own compositions will be forthcoming in time, but I really want to get a handle on how to achieve the best results, in creating realism and drama, in buliding my own models (To be honest, hunting around the net I've discovered that with a few talented exceptions most commercially available models are poorly textured and prohibitively expensive and I think are more aimed at the game market...then their are people like Bazze, who produce superb models and then give them away in a display of incredible generosity. I'm following his tutorial on modelling at the moment to create a Hawker Hurricane Mk1...those are his Spifires again by the way)
Thanks for looking...Ian